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Deleted 172 days ago

It's currently in the making. I got some feedback how to improve the gaming experience for beginners. After that and language support I'll add it to the playstore.

The store entry is already there and I just have to fill with medis and the APK ๐Ÿ˜‰

For your bugs I have to have a look after my vacation. The tutorial normally shouldn't have stars at all. And for the other part: wtf??? I had the same error a long time ago and fixed it. I have no idea how this little fella sneaked back in ๐Ÿ˜‘

And I'm really happy you enjoy it. I missed a game like this too, that's the reason I made it in the first place ๐Ÿ˜

Deleted 1 year ago

The bug is finally solved and my next step is the appstore publish. It was a hell of a fight to find this damn bug and I had to pause from time to time and work on other parts of the game till I finally found it today.

Playstore release is done ๐Ÿ‘

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"You are an old dude like me who played battlechess as a child?"

Yeah, totally.

And thanks for making me feel I do not TOTALLY suck at chess!

Difficulty might be a bit to low. But I'm not good at chess myself and otherwise I couldn't beat it xD

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I liked the game a lot and I don't have any remarks about the gameplay, except the fact that I liked it a lot! Pixel art is awesome ! Moreover, I noticed a small detail : the size of the pixel art is not constant in the ui, you have shrunk some assets, and on some games I've made it was pointed out to me like disturbing, that's why I'm telling you.

Thanks for mentioning this. To my own surprise you are the first who told me about it, while for me it's something which hits my eyes.

I remade the whole UI several times so I decided to use my old elements as placeholders and remove them when the UI is final...but somehow this state was not reached yet ๐Ÿ˜‚

I mean id imagine its more easy to spot for you because you actively worked on it and already knew that the problem existed

The good thing is it's just 2 elements I reuse. The wooden board and the paper.

When I've readded multiplayer and added a profile with progress , that the UI is finished and can be redone ๐Ÿ˜

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Love it, though I'm bad at chess apparently...

Me too ๐Ÿ˜‚

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Cute game. I'm only 10โญ in, but I dig the concept, and the LttP look is nice.


Stuff I think it could benefit from: 

- "Next" button when you finish a stage, alongside the replay/exit buttons. 

- Maybe have the enemy make its move when you lose, so you know more easily why you lost

- Some sort of animation for the checkmate would be cool


Will try to play a bit more later and see if I have any other suggestions, but it looks good!

Thanks for the feedback. Number one and three seem to be quick wins and will be implemted for sure during the next updates.
The moving after the win isn't as easy as it sounds, so this is somethign for the unforgiving backlog^^

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Cool! Also, level 35 was quite the challenge. The enemy going on the offensive definitely changes the way I think

Thanks for so much feedback. This helps a lot :)

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most of the colors seem strange, most of the main colors are too bright and the other colors aren't very visible (Which isn't exactly an issue) but the fact that i have to bring up the colors of the troops to complain basically just means good job

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Thanks for the constructive feedback.

Sounds silly but I'm kind of happy someone finally mentions the colors. I'm colorblind so my assumption was all the time, that the colors have to be awkward for normal people but no one ever said something like that.

But I can appease you, the color thing is an ongoing process and the actual colors are all but not final. I think I will look for a matching color palette and just use it instead of making it myself.

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It would be great to see a tamerlane chess adaptation, and well, vertical mode for it, playing chess horizontal is weird

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First of all thanks for the feedback. I highly appreciate it, that you took your time to help me with some suggestions ๐Ÿ˜Š๐Ÿ‘

For the vertical chess l, yes I'll put that on my Todo list, you are not the only one wanting this.


For Tamerlane variant, I have to say it is sadly not possible for this game. I use a  stockfish implementation, which only supports standard chess.

When I someday have finished this project, I have already planned a second game with more variants but a weaker self build AI.

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I haven't played it yet but I like the fact that it is horizantal. It makes it unique and it's an interesting twist on an ancient game. I wan't to play it out of curiousity.

I prefer the horizontal way too. It reminds me of old strategy and rpg games, like final fantasy. It will stay the default ;)
But for the majority of people wanting the vertical movement it's now added as optional way to play.

Aaaaand it's done. You are now able to switch the board perspective in the options menu.

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domo arigatou mr robotto

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If it is classical chess, I would like to see checks, mate and I should not be able to capture king. Otherwise please mention that it is special chess variant  

You are right, just  wait one week. This is the exact reason why the ai is not completely implemented.

First I wanted to make an easier chess variant for beginners. That's why you atm even can't do Rochade. Now I turn to classical chess and when check is implemented it's classical chess again, with stockfish ai

Now it's done. I have finally changed the game and it is classic chess. Thanks for your review.