
Schachkampf - Fantasy Chess

About the game:
You play chess but want something new and refreshing?
You are an old dude like me who played battlechess as a child?
You never played chess before but always wanted to give it a try?
Here is your chance to improve your chess skills by solving more than 3.000.000 chess puzzles and fighting 18 skirmish matches against AI opponents or in local multiplayer.
One puzzle playthrough consists of about 100 puzzles, but the best part is, if you finished the game and start a new run, you'll get all new puzzles. So every run is a completely new challenge.
All this in a beatiful retro pixelart environment, with cute animations and a gamefeel, like you sit on a good ol' SNES.
Grab yourself a beer (or a hot milk if you are too young) and give it a try. Maybe you are better than you think.
Features:
- Over 3.000.000 different chess puzzles
- 12 different boards to play on
- 18 skirmish starting variations
- Beautiful fantasy world
- Chess view or JRPG view
Keep up to date, when there is new content and updates incoming.
Updated | 22 days ago |
Status | Released |
Platforms | Windows, Android, HTML5 |
Rating | Rated 4.7 out of 5 stars (7 total ratings) |
Author | KeyboardKrieger |
Genre | Strategy |
Made with | Unity, Aseprite |
Tags | 2D, Board Game, Chess, Fantasy, Local multiplayer, Pixel Art, Retro, Turn-based, Turn-based Strategy |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Links | Steam, Twitter, Community, YouTube |
Purchase
In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
Download demo
Development log
- WebGL improvements22 days ago
- Local multiplayer added28 days ago
- Tutorial in webgl60 days ago
- Better Tutorial61 days ago
- Puzzles doubles, because Second World addedJan 22, 2023
- Demos avaiableNov 28, 2022
- New Season - New UpdateNov 19, 2022
- Android Version ReadyNov 14, 2022
Comments
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"You are an old dude like me who played battlechess as a child?"
Yeah, totally.
And thanks for making me feel I do not TOTALLY suck at chess!
Difficulty might be a bit to low. But I'm not good at chess myself and otherwise I couldn't beat it xD
I liked the game a lot and I don't have any remarks about the gameplay, except the fact that I liked it a lot! Pixel art is awesome ! Moreover, I noticed a small detail : the size of the pixel art is not constant in the ui, you have shrunk some assets, and on some games I've made it was pointed out to me like disturbing, that's why I'm telling you.
Thanks for mentioning this. To my own surprise you are the first who told me about it, while for me it's something which hits my eyes.
I remade the whole UI several times so I decided to use my old elements as placeholders and remove them when the UI is final...but somehow this state was not reached yet ๐
I mean id imagine its more easy to spot for you because you actively worked on it and already knew that the problem existed
The good thing is it's just 2 elements I reuse. The wooden board and the paper.
When I've readded multiplayer and added a profile with progress , that the UI is finished and can be redone ๐
Love it, though I'm bad at chess apparently...
Me too ๐
Cute game. I'm only 10โญ in, but I dig the concept, and the LttP look is nice.
Stuff I think it could benefit from:
- "Next" button when you finish a stage, alongside the replay/exit buttons.
- Maybe have the enemy make its move when you lose, so you know more easily why you lost
- Some sort of animation for the checkmate would be cool
Will try to play a bit more later and see if I have any other suggestions, but it looks good!
Thanks for the feedback. Number one and three seem to be quick wins and will be implemted for sure during the next updates.
The moving after the win isn't as easy as it sounds, so this is somethign for the unforgiving backlog^^
Cool! Also, level 35 was quite the challenge. The enemy going on the offensive definitely changes the way I think
Thanks for so much feedback. This helps a lot :)
most of the colors seem strange, most of the main colors are too bright and the other colors aren't very visible (Which isn't exactly an issue) but the fact that i have to bring up the colors of the troops to complain basically just means good job
Thanks for the constructive feedback.
Sounds silly but I'm kind of happy someone finally mentions the colors. I'm colorblind so my assumption was all the time, that the colors have to be awkward for normal people but no one ever said something like that.
But I can appease you, the color thing is an ongoing process and the actual colors are all but not final. I think I will look for a matching color palette and just use it instead of making it myself.
It would be great to see a tamerlane chess adaptation, and well, vertical mode for it, playing chess horizontal is weird
First of all thanks for the feedback. I highly appreciate it, that you took your time to help me with some suggestions ๐๐
For the vertical chess l, yes I'll put that on my Todo list, you are not the only one wanting this.
For Tamerlane variant, I have to say it is sadly not possible for this game. I use a stockfish implementation, which only supports standard chess.
When I someday have finished this project, I have already planned a second game with more variants but a weaker self build AI.
I haven't played it yet but I like the fact that it is horizantal. It makes it unique and it's an interesting twist on an ancient game. I wan't to play it out of curiousity.
I prefer the horizontal way too. It reminds me of old strategy and rpg games, like final fantasy. It will stay the default ;)
But for the majority of people wanting the vertical movement it's now added as optional way to play.
Aaaaand it's done. You are now able to switch the board perspective in the options menu.
domo arigatou mr robotto
If it is classical chess, I would like to see checks, mate and I should not be able to capture king. Otherwise please mention that it is special chess variant
You are right, just wait one week. This is the exact reason why the ai is not completely implemented.
First I wanted to make an easier chess variant for beginners. That's why you atm even can't do Rochade. Now I turn to classical chess and when check is implemented it's classical chess again, with stockfish ai
Now it's done. I have finally changed the game and it is classic chess. Thanks for your review.